)。
行为类必须实现 IBehavior 接口,大多数行为可以从 CBehavior 基类扩展而来。
IBehavior接口提供了4个方法。
attach($component)将自身关联到组件,detach($component) 解除$component关联,getEnabled()和setEnabled()设置行为对象的有效性。
行为对象存放在组件的$_m[]数组里,数组键值为行为名字符串,数组值为行为类对象。
组件通过attachBehavior ($name,$behavior)来扩展一个行为:
$component-> attachBehavior (‘render’,$htmlRender)
为$component添加了一个名字为render的行为,$htmlRender 需是一个实现 IBehavior 接口的对象,或是一个数组:
array( ‘class’=>’path.to.BehaviorClass’, ‘property1′=>’value1′, ‘property2′=>’value2′,* )
会根据数组的class来创建行为对象并设置属性值。
$htmlRender被存储到$_m[‘render’]中。
外部调用一个组件未定义的方法时,魔术方法__call()?会遍历所有行为对象,如果找到同名方法就调用之。
例如?$htmlRender?有个方法?renderFromFile(),则可以直接当做组件的方法来访问:
$component-> renderFromFile ()
//所有部件的基类class CComponent{ private $_e; private $_m; //获取部件属性、事件和行为的magic method public function __get($name) { $getter=’get’.$name; //是否存在属性的get方法 if(method_exists($this,$getter)) return $this->$getter(); //以on开头,获取事件处理句柄 else if(strncasecmp($name,’on’,2)===0 && method_exists($this,$name)) { // 事件名小写 $name=strtolower($name); // 如果_e[$name] 不存在,返回一个空的CList事件句柄队列对象 if(!isset($this->_e[$name])) $this->_e[$name]=new CList; // 返回_e[$name]里存放的句柄队列对象 return $this->_e[$name]; } // _m[$name] 里存放着行为对象则返回 else if(isset($this->_m[$name])) return $this->_m[$name]; else throw new CException(Yii::t(‘yii’,'Property “{class}.{property}” is not defined.’, array(‘{class}’=>get_class($this), ‘{property}’=>$name))); } /** * PHP magic method * 设置组件的属性和事件 */ public function __set($name,$value) { $setter=’set’.$name; //是否存在属性的set方法 if(method_exists($this,$setter)) $this->$setter($value); //name以on开头,这是事件处理句柄 else if(strncasecmp($name,’on’,2)===0 && method_exists($this,$name)) { // 事件名小写 $name=strtolower($name); // _e[$name] 不存在则创建一个CList对象 if(!isset($this->_e[$name])) $this->_e[$name]=new CList; // 添加事件处理句柄 $this->_e[$name]->add($value); } // 属性没有set方法,只有get方法,为只读属性,抛出异常 else if(method_exists($this,’get’.$name)) throw new CException(Yii::t(‘yii’,'Property “{class}.{property}” is read only.’, array(‘{class}’=>get_class($this), ‘{property}’=>$name))); else throw new CException(Yii::t(‘yii’,'Property “{class}.{property}” is not defined.’, array(‘{class}’=>get_class($this), ‘{property}’=>$name))); } /** * PHP magic method * 为isset()函数提供是否存在属性和事件处理句柄的判断 */ public function __isset($name) { $getter=’get’.$name; if(method_exists($this,$getter)) return $this->$getter()!==null; else if(strncasecmp($name,’on’,2)===0 && method_exists($this,$name)) { $name=strtolower($name); return isset($this->_e[$name]) && $this->_e[$name]->getCount(); } else return false; } /** * PHP magic method * 设置属性值为空或删除事件名字对应的处理句柄 */ public function __unset($name) { $setter=’set’.$name; if(method_exists($this,$setter)) $this->$setter(null); else if(strncasecmp($name,’on’,2)===0 && method_exists($this,$name)) unset($this->_e[strtolower($name)]); else if(method_exists($this,’get’.$name)) throw new CException(Yii::t(‘yii’,'Property “{class}.{property}” is read only.’, array(‘{class}’=>get_class($this), ‘{property}’=>$name))); } /** * PHP magic method *?CComponent未定义的类方法,寻找行为类里的同名方法,实现行为方法的调用 */ public function __call($name,$parameters) { // 行为类存放的$_m数组不空 if($this->_m!==null) { // 循环取出$_m数组里存放的行为类 foreach($this->_m as $object) { // 行为类对象有效,并且方法存在,调用之 if($object->enabled && method_exists($object,$name)) return call_user_func_array(array($object,$name),$parameters); } } throw new CException(Yii::t(‘yii’,'{class} does not have a method named “{name}”.’, array(‘{class}’=>get_class($this), ‘{name}’=>$name))); } /** * 根据行为名返回行为类对象 */ public function asa($behavior) { return isset($this->_m[$behavior]) ? $this->_m[$behavior] : null; } /** * Attaches a list of behaviors to the component. * Each behavior is indexed by its name and should be an instance of *?{@link?IBehavior}, a string specifying the behavior class, or an * array of the following structure: ** array( *???? ‘class’=>’path.to.BehaviorClass’, *???? ‘property1′=>’value1′, *???? ‘property2′=>’value2′, * ) ** @param array list of behaviors to be attached to the component * @since 1.0.2 */ public function attachBehaviors($behaviors) { // $behaviors为数组 $name=>$behavior foreach($behaviors as $name=>$behavior) $this->attachBehavior($name,$behavior); } /** * 添加一个行为到组件 */ public function attachBehavior($name,$behavior) { /* $behavior不是IBehavior接口的实例,则为 * array( *???? ‘class’=>’path.to.BehaviorClass’, *???? ‘property1′=>’value1′, *???? ‘property2′=>’value2′, * ) * 传递给Yii::createComponent创建行为了并初始化对象属性 */ if(!($behavior instanceof IBehavior)) $behavior=Yii::createComponent($behavior); $behavior->setEnabled(true); $behavior->attach($this); return $this->_m[$name]=$behavior; } /** * Raises an event. * This method represents the happening of an event. It invokes * all attached handlers for the event. * @param string the event name * @param CEvent the event parameter * @throws CException if the event is undefined or an event handler is invalid. */ public function raiseEvent($name,$event) { $name=strtolower($name); // _e[$name] 事件处理句柄队列存在 if(isset($this->_e[$name])) { // 循环取出事件处理句柄 foreach($this->_e[$name] as $handler) { // 事件处理句柄为全局函数 if(is_string($handler)) call_user_func($handler,$event); else if(is_callable($handler,true)) { // an array: 0 – object, 1 – method name list($object,$method)=$handler; if(is_string($object))?// 静态类方法 call_user_func($handler,$event); else if(method_exists($object,$method)) $object->$method($event); else throw new CException(Yii::t(‘yii’,'Event “{class}.{event}” is attached with an invalid handler “{handler}”.’,array(‘{class}’=>get_class($this), ‘{event}’=>$name, ‘{handler}’=>$handler[1]))); } else throw new CException(Yii::t(‘yii’,'Event “{class}.{event}” is attached with an invalid handler “{handler}”.’,array(‘{class}’=>get_class($this), ‘{event}’=>$name, ‘{handler}’=>gettype($handler)))); // $event 的handled 设置为true后停止队列里剩余句柄的调用 if(($event instanceof CEvent) && $event->handled) return; } } else if(YII_DEBUG && !$this->hasEvent($name)) throw new CException(Yii::t(‘yii’,'Event “{class}.{event}” is not defined.’, array(‘{class}’=>get_class($this), ‘{event}’=>$name))); }}