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通过Qunit对Javascript代码进行单元测试

HTML5培训技术

在现在的软件开发中,单元测试已经变得越来越重要了.相比程序员与测试QA的手工测试,单元测试可以在项目每次build的时候集成运行,来为程序员提供Regression Test的反馈.这在敏捷开发中为程序员提供了很重要的支持,可以很容易的进行重构. 现在的主流编程语言都有很好的对单元测试的支持, 关于JUnit和NUnit的文章也已经有很多了. 在这里,我们介绍一下如何使用QUnit对Javascript脚本进行单元测试.

在这里我们使用一个简单的扑克的例子. 首先,我们用Javascript写一个简单的扑克牌类:

var Card = function(opts) {    var C = {};    C._normalizeArg = function(arg) {        if (_.isString(arg)) {            arg = arg.replace(/s+/g,'').split(",");        }        if (!_.isArray(arg)) {            arg = [arg];        }        return arg;    };    C.extend = function(obj) {        _(C).extend(obj);        return C;    };    C.CardKind = {        "Spade" : "spade",        "Heart" : "heart",        "Diamond" : "diamond",        "Club" : "club",        "Special" : "special"    };    C.CardNum = {        "Ace" : 1,        "Two" : 2,        "Three" : 3,        "Four" : 4,        "Five" : 5,        "Six" : 6,        "Seven" : 7,        "Eight" : 8,        "Nine" : 9,        "Ten" : 10,        "Jack" : 11,        "Queen" : 12,        "King" : 13,        "JokerS" : 14,        "Joker" : 15    };    C.Card = Class.extend({        init : function(kind, num) {            this.kind = kind;            this.num = num;        },        name : function() {            return this.kind + this.num;        },        isComparable : function(card) {           return this.kind == card.kind;        },        compareTo : function (card) {            if (this.isComparable(card)) {                return this.num - card.num;            }        }    });    C.Deck = Class.extend({        init : function(numOfDecks, includeJokers, jokersAreDifferent, cards) {            this.numOfDecks = numOfDecks == undefined ? 1 : numOfDecks;            this.includeJokers = includeJokers == undefined ? false : includeJokers;            this.jokersAreDifferent = jokersAreDifferent == undefined ? false : jokersAreDifferent;            this.cards = [];            this.setup(cards);        },        setup : function(cards) {            if (cards == undefined) {                var kinds = _.filter(C.CardKind, function(kind) {return kind != C.CardKind.Special; });                var nums = _.filter(C.CardNum, function(num) {return num <= C.CardNum.King; });                for (var i = 1; i <= this.numOfDecks; i++) {                    for (var kind in kinds) {                        for (var num in nums) {                            this.cards.push(new C.Card(kinds[kind], nums[num]));                        }                    }                    if (this.includeJokers) {                        if (this.jokersAreDifferent) {                            this.cards.push(new C.Card(C.CardKind.Special, C.CardNum.JokerS));                            this.cards.push(new C.Card(C.CardKind.Special, C.CardNum.Joker));                        } else {                            this.cards.push(new C.Card(C.CardKind.Special, C.CardNum.Joker));                            this.cards.push(new C.Card(C.CardKind.Special, C.CardNum.Joker));                        }                    }                }            }            else {                this.cards = cards;            }            var cardIndexes = new Array();            var currentIndex = -1;            for (var i = 0; i < this.totalNumOfCards(); i++) {                cardIndexes[i] = i;            }            this.currentCard = function() {                return this.cards[cardIndexes[currentIndex]];            };            this.shuffle = function() {                cardIndexes = _.shuffle(cardIndexes);                currentIndex = -1;                return this;            };            this.availableNumOfCards = function() {                return this.totalNumOfCards() - currentIndex - 1;            };            this.getCard = function() {                if (this.availableNumOfCards() > 0) {                    currentIndex++;                    return this.currentCard();                }            };            this.skip = function(num) {                if (this.availableNumOfCards() >= num) {                    currentIndex += num;                }                return this;            }        },        totalNumOfCards : function() {            return this.cards.length;        }    });    return C;};

这个简单的类定义了一副扑克牌的54张牌, 和一个Deck类,提供对一副牌的生成和一些简单方法. 下面我们添加对这些方法的单元测试:

test('Card.init', function() {    var C = Card();    var card = new C.Card(C.CardKind.Club, C.CardNum.Ace);    QUnit.equal(card.name(), 'club1', 'card Club Ace has name club1');    var card = new C.Card(C.CardKind.Special, C.CardNum.Joker);    QUnit.equal(card.name(), 'special15', 'card Special Joker has name special15');});test('Card.isComparable', function() {    var C = Card();    var card1 = new C.Card(C.CardKind.Club, C.CardNum.Ace);    var card2 = new C.Card(C.CardKind.Club, C.CardNum.Two);    QUnit.equal(card1.isComparable(card2), true, 'Club Ace is comparable with Club Two');    var C = Card();    var card1 = new C.Card(C.CardKind.Club, C.CardNum.Ace);    var card2 = new C.Card(C.CardKind.Heart, C.CardNum.Two);    QUnit.equal(card1.isComparable(card2), false, 'Club Ace is not comparable with Heart Two');});test('Card.compareTo', function() {    var C = Card();    var card1 = new C.Card(C.CardKind.Club, C.CardNum.Ace);    var card2 = new C.Card(C.CardKind.Heart, C.CardNum.Two);    QUnit.equal(card1.compareTo(card2) == undefined, true, 'Club Ace compares to Heart Two gets undefined');    var C = Card();    var card1 = new C.Card(C.CardKind.Club, C.CardNum.Ace);    var card2 = new C.Card(C.CardKind.Club, C.CardNum.Two);    QUnit.equal(card1.compareTo(card2) < 0, true, 'Club Ace is smaller to Club Two');    var C = Card();    var card1 = new C.Card(C.CardKind.Club, C.CardNum.Ace);    var card2 = new C.Card(C.CardKind.Club, C.CardNum.Ace);    QUnit.equal(card1.compareTo(card2) == 0, true, 'Club Ace equals to Club Ace');});test('Deck.init(numOfDecks : 1)', function() {    var C = Card();    var deck = new C.Deck();    QUnit.equal(deck.totalNumOfCards(), 52, '1 deck contains 52 cards');    QUnit.equal(_.all(deck.cards, function(card) {        return card.kind != C.CardKind.Special && card.num <= C.CardNum.King;    }), true, 'There is no jokers');    var counts = _.countBy(deck.cards, function(card) {        return card.kind;    });    QUnit.equal(counts[C.CardKind.Club], 13, '13 club cards');    QUnit.equal(counts[C.CardKind.Diamond], 13, '13 diamond cards');    QUnit.equal(counts[C.CardKind.Heart], 13, '13 heart cards');    QUnit.equal(counts[C.CardKind.Spade], 13, '13 spade cards');    var counts2 = _.countBy(deck.cards, function(card) {        return card.num;    });    QUnit.equal(counts2[C.CardNum.Ace], 4, '4 Ace cards');    QUnit.equal(counts2[C.CardNum.Two], 4, '4 Two cards');    QUnit.equal(counts2[C.CardNum.Three], 4, '4 Three cards');    QUnit.equal(counts2[C.CardNum.Four], 4, '4 Four cards');    QUnit.equal(counts2[C.CardNum.Five], 4, '4 Five cards');    QUnit.equal(counts2[C.CardNum.Six], 4, '4 Six cards');    QUnit.equal(counts2[C.CardNum.Seven], 4, '4 Seven cards');    QUnit.equal(counts2[C.CardNum.Eight], 4, '4 Eight cards');    QUnit.equal(counts2[C.CardNum.Nine], 4, '4 Nine cards');    QUnit.equal(counts2[C.CardNum.Ten], 4, '4 Ten cards');    QUnit.equal(counts2[C.CardNum.Jack], 4, '4 Jack cards');    QUnit.equal(counts2[C.CardNum.Queen], 4, '4 Queen cards');    QUnit.equal(counts2[C.CardNum.King], 4, '4 King cards');});test('Deck.init with Jokers', function() {    var C = Card();    var deck = new C.Deck(1, true, true);    QUnit.equal(deck.totalNumOfCards(), 54, '1 deck contains 52 cards and 2 jokers');    var counts = _.countBy(deck.cards, function(card) {        return card.kind;    });    QUnit.equal(counts[C.CardKind.Special], 2, '2 jokers');    var counts2 = _.countBy(deck.cards, function(card) {        return card.num;    });    QUnit.equal(counts2[C.CardNum.JokerS], 1, '1 small joker');    QUnit.equal(counts2[C.CardNum.Joker], 1, '1 big joker');    var C = Card();    var deck = new C.Deck(1, true, false);    QUnit.equal(deck.totalNumOfCards(), 54, '1 deck contains 52 cards and 2 jokers');    var counts = _.countBy(deck.cards, function(card) {        return card.kind;    });    QUnit.equal(counts[C.CardKind.Special], 2, '2 jokers');    var counts2 = _.countBy(deck.cards, function(card) {        return card.num;    });    QUnit.equal(counts2[C.CardNum.JokerS], undefined, 'there is no small joker');    QUnit.equal(counts2[C.CardNum.Joker], 2, '2 big jokers');});test('Deck.utilities', function() {    var C = Card();    var deck = new C.Deck();    QUnit.equal(deck.currentCard() == undefined,        true, "call current card without getting the first card gets no card");    QUnit.equal(deck.availableNumOfCards(), deck.totalNumOfCards(), "all cards are available");    QUnit.equal(deck.getCard() == deck.cards[0], true, "getCard gets the first card without shuffle");    QUnit.equal(deck.getCard().compareTo(deck.cards[1]), 0, "getCard call again gets the second card without shuffle using compareTo");    QUnit.equal(deck.shuffle() instanceof C.Deck, true, "shuffle function returns the deck back");    QUnit.equal(deck.availableNumOfCards(), deck.totalNumOfCards(), "after shuffle, the deck is reset");    QUnit.equal(deck.skip(deck.totalNumOfCards()).availableNumOfCards(), 0, "skipping all cards gets no card left");    QUnit.equal(deck.getCard() == undefined, true, "call getCard with no card available gets no card");});

最后,我们只需要写一个简单的网页来运行测试:

    QUnit Test Suite        <script type="text/javascript" src="lib/qunit.js">《script》    
    <script type="text/javascript" src='jquery.min.js'>《script》    <script type="text/javascript" src='underscore.js'>《script》    <script type="text/javascript" src="quintus.js">《script》    <script type="text/javascript" src="card.js">《script》    
    <script type="text/javascript" src="card_test.js">《script》

QUnit Test Suite


    运行上面的网页, 我们就可以看到测试结果了. 上面的代码可以在https://github.com/mcai4gl2/card上 看到.


    

    HTML5培训技术

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